Massimo Rondelli

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Department of Computer Science and Engineering (DISI)

University of Bologna

Bologna, Italy

I am a PhD student in Computer Science at the University of Bologna. My fellowship was funded by the Luna Rossa Team, the America’s Cup Team.

My research focuses on Reinforcement Learning, specifically on how the agents behave and take decisions in competitive scenarios.

Before my PhD, I earned a double M.Sc. degree through a joint program between the University of Bologna (Computer Science) and Bielefeld University (Interactive Intelligent Systems). During my Master’s, I spent a year working with the Ducati MotoGP Team on a funded research scholarship, building a Computer Vision tool that estimates rider posture on the bike.

Research interests: Reinforcement Learning, Multi-Agent Systems, Machine Learning

I am always happy to chat about research and collaborations, so feel free to reach out!

Email  /  CV  /  GitHub  /  LinkedIn  /  Google Scholar

news

Jul 08, 2026 The paper From Reasoning to Code: GRPO Optimization for Underrepresented Languages was published on Theory and Practice of Logic Programming journal.
May 28, 2026 The paper From Reasoning to Code: GRPO Optimization for Underrepresented Languages was accepted at International Conference on Logic Programming (ICLP) 2026.
May 01, 2026 The paper BlenderRAG: High-Fidelity 3D Object Generation via Retrieval-Augmented Code Synthesis was published, as a preprint, in arXiv.
Nov 01, 2025 Started my PhD in Computer Science and Engineering at the University of Bologna, in collaboration with Luna Rossa Team. :tada:

selected publications

  1. From Reasoning to Code: GRPO Optimization for Underrepresented Languages
    Federico Pennino, Bianca Raimondi, Massimo Rondelli, and 2 more authors
    Theory and Practice of Logic Programming, Jul 2026
  2. The Interpreter as Teacher: GRPO with Execution Feedback for Prolog Code Generation
    Federico Pennino, Bianca Raimondi, Massimo Rondelli, and 2 more authors
    In Proceedings of the 41st Italian Conference on Computational Logic (CILC 2026), Jun 2026
  3. BlenderRAG: High-Fidelity 3D Object Generation via Retrieval-Augmented Code Synthesis
    Massimo Rondelli, Francesco Pivi, and Maurizio Gabbrielli
    arXiv preprint arXiv:2605.00632, May 2026